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UE

Material–Lighting Integration Test (The Last Harvest)

I ran a round of material and lighting integration tests in Unreal Engine:

  • Checked whether the light–shadow contrast under the key light direction effectively highlights the brushstroke detail.
  • Adjusted the overall color balance so the golden fields and the purplish-blue sky create a clearer emotional contrast.
  • Reviewed the scene at different shot scales to ensure silhouettes stay readable, avoiding a washed-out look or muddied details.

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