This week, Ting’s workshop was Breathing Animation. We needed to use the monster rig provided by the teacher to create a simple breathing animation. Although this exercise seemed basic, it still required attention to many details, such as the rise and fall of the chest, the shift of body weight, and the natural rhythm of breathing. Through this exercise, I realised that even though breathing animation has very small movements, it can make a character feel more alive.
At the same time, Ting also gave me feedback on my Assignment: Dialogue Shot. She thought that my character’s facial expressions were not lively enough, and that the facial changes could be more natural and layered. She also reminded me that the camera framing could be more selective. If the body does not have much animation, it does not need to be fully shown in the shot. The camera can focus more on the character’s face and the key performance area, so the audience can pay more attention to the character’s emotional expression.
