Category: MAYA
This project explores body mechanics and motion continuity through gesture studies and 3D blocking. By translating hand-drawn movement sequences into posed digital rigs, I focused on balance, weight shift, and joint rotation. The workflow bridges anatomy understanding with animation principles, refining dynamic transitions from preparation to inversion.
https://syncsketch.com/sketch/vK1YpuhseaGr/




01 VANILL WALK CYCLE
https://syncsketch.com/sketch/kZGzQX7fRnlH

02 POSE To POSE A REFINEMENT
https://syncsketch.com/sketch/7Za5BgBrIYT5

03 HAND POSE

WEEK 05:POSE TO POSE ANIMATION
WEEK 04:VANILLA WALK CYCLE & GOLDEN POSE
WEEK 03: JUICE BOX ACTING & BALL WITH TAIL
01 JUICE BOX ACTING
https://syncsketch.com/sketch/TPqOqNgWTP0C

02 BALL WITH TAIL
https://syncsketch.com/sketch/bH7iMk4mrmRX

WEEK 02: JUICE BOXS & PENDULUM ANIMATION
01 JUICE BOXS:
I created an animation demonstrating the difference in weight by showing an empty juice carton and a full one falling from the same height, using variations in speed, bounce, and settling to convey the sense of lightness and heaviness.
https://syncsketch.com/sketch/TPqOqNgWTP0C/

02 PENDULUM ANIMATION:
https://syncsketch.com/sketch/G0Kk6o7UsjbL

WEEK 01: BOUNCING BALL
The ball follows a planned path, bouncing with gravity and elasticity to show motion rhythm in Maya.
https://syncsketch.com/sketch/LXECycA9yh3m/
