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3D Computer Animation Fundamentals MAYA

3D Computer Animation Fundamentals(Maya Final)

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MAYA

FINAL WORK:FROM GESTURE TO MOTION: EXPLORING BODY MECHANICS IN 3D ANIMATION

This project explores body mechanics and motion continuity through gesture studies and 3D blocking. By translating hand-drawn movement sequences into posed digital rigs, I focused on balance, weight shift, and joint rotation. The workflow bridges anatomy understanding with animation principles, refining dynamic transitions from preparation to inversion.

https://syncsketch.com/sketch/vK1YpuhseaGr/

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MAYA

WEEK 06:VANILL WALK CYCLE & POSE To POSE A REFINEMENT & HAND POSE

01 VANILL WALK CYCLE

https://syncsketch.com/sketch/kZGzQX7fRnlH

02 POSE To POSE A REFINEMENT

https://syncsketch.com/sketch/7Za5BgBrIYT5

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03 HAND POSE

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MAYA

WEEK 05:POSE TO POSE ANIMATION

01 POSE TO POSE ANIMATION

https://syncsketch.com/sketch/7Za5BgBrIYT5

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MAYA

WEEK 04:VANILLA WALK CYCLE & GOLDEN POSE

01 VANILLA WALK CYCLE

https://syncsketch.com/sketch/kZGzQX7fRnlH

02 GOLDEN POSE

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MAYA

WEEK 03: JUICE BOX ACTING & BALL WITH TAIL

01 JUICE BOX ACTING

https://syncsketch.com/sketch/TPqOqNgWTP0C

02 BALL WITH TAIL

https://syncsketch.com/sketch/bH7iMk4mrmRX

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MAYA

WEEK 02: JUICE BOXS & PENDULUM ANIMATION

01 JUICE BOXS:

I created an animation demonstrating the difference in weight by showing an empty juice carton and a full one falling from the same height, using variations in speed, bounce, and settling to convey the sense of lightness and heaviness.

https://syncsketch.com/sketch/TPqOqNgWTP0C/

02 PENDULUM ANIMATION:

https://syncsketch.com/sketch/G0Kk6o7UsjbL

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MAYA

WEEK 01: BOUNCING BALL

The ball follows a planned path, bouncing with gravity and elasticity to show motion rhythm in Maya.

https://syncsketch.com/sketch/LXECycA9yh3m/