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Cinematic & Animation Test in UE (The Last Harvest)

This stage, I began developing cinematics and animation in Unreal Engine. I built a Level Sequence in Sequencer and used CameraRig_Rail to plan a smooth camera move, letting the shot glide across the fields and sky to establish the overall mood. I then keyframed the tractor to drive toward the camera, creating a moving focal point that naturally guides the viewer’s attention from the distant landscape into the mid/foreground. Next, I’ll explore alternative camera designs and blocking (e.g., push-ins, pull-backs, orbits, low angles) to find a visual language that better matches the dreamlike tone of The Last Harvest.

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