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PROJECT PROGRESS UPDATE — THE LAST HARVEST

Over the past stage of development, I have made steady progress on The Last Harvest, focusing on both conceptual clarity and visual exploration.

First, I refined the project background and story outline, framing the environment as an abstract meditation on time, nature, and dissolution rather than a narrative-driven world. This helped clarify the emotional direction of the project.

Second, I produced a series of visual reference sketches to explore color relationships and painterly mood. Based on these references, I then designed multiple camera shots, experimenting with framing, depth, and rhythm to support a cinematic flow.

In parallel, I began building the environment assets in Maya, focusing on the overall scene layout and spatial structure. These assets were then imported into Unreal Engine for material and look-development testing. Within UE, I experimented with stylized rendering approaches, exploring how lighting, color grading, and material behavior could support a painterly, non-realistic aesthetic.

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