In this update, I pushed the scene beyond the initial terrain + key props by adding trees and houses to increase visual density and improve the overall read of the composition.
The trees were intentionally designed as stylized assets: instead of aiming for realistic foliage, I built them with layered, ribbon-like forms that suggest stacked brushstrokes. This gives the silhouettes stronger rhythm and direction, and keeps them readable even at a distance. The houses add a mid-ground anchor, making the environment feel more inhabited and providing clearer points of focus for future lighting and color unification.

