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Week 12 Blog:Intro to VCam

This week’s session was Intro to VCam. Sara introduced the basic concept and usage of the virtual camera. VCam refers to Virtual Camera, which allows us to control the virtual camera in Unreal Engine 5 through a phone or tablet, simulating the way a real camera is used in filming.

Compared with directly setting camera keyframes in the software, VCam feels more intuitive and closer to real shooting. By moving and rotating a handheld device, we can control the camera’s position, angle, and movement, such as dolly-in, dolly-out, panning, or creating a natural handheld camera feeling. This gave me a new understanding of Unreal Engine 5’s real-time creative functions.

I felt very happy in this class because I learned a UE5 feature that I was not very familiar with before. It not only makes the process of shooting virtual scenes more flexible, but also shows me how digital creation and real cinematography can be more directly connected. VCam is not only a technical tool; it can also help creators explore camera language, spatial relationships, and ways of viewing more freely.

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