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Week 18 Blog: Splatter in UE

This week’s session was Splatter in UE. We mainly learned how to create splatter, spray, and spreading spot effects in Unreal Engine. Splatter can be used to represent visual elements such as blood, ink, paint, or stains.

In class, I learned that these effects can be created through materials, textures, masks, or particle systems. By adjusting the colour, opacity, spreading range, and texture shape, splatter effects can appear on the ground, walls, or around characters.

I found this function very interesting because it is not only a technical effect, but can also enhance the emotion and atmosphere of an image. Its randomness and spreading quality can create a feeling of chaos, unease, or destruction. In future visual tests or artistic projects, I would like to try using similar effects.

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