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Week 16 : Reality Capture

This week, we continued learning about Reality Capture. Compared with last week’s basic introduction, this session focused more on how to process and use scanned models in practice.

I learned that scanned models usually cannot be used directly after they are generated. They often need to be cleaned and optimised first. For example, we may need to remove unnecessary parts, fix incomplete areas, reduce the polygon count, and organise the textures. This helps the model run more smoothly in Unreal Engine and reduces performance issues.

After the model is processed, it can be imported into Unreal Engine and placed into a virtual scene. One of the biggest advantages of Reality Capture is that it can preserve real-world details and textures, making digital environments look more realistic.

Through these two weeks of learning, I think Reality Capture is a very useful creative tool. It can help us quickly collect real-world materials and connect reality with digital art. In the future, if my work involves cities, buildings, objects, or natural environments, I would like to continue experimenting with this technique.

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