
I ran a quick in-engine test in Unreal Engine to check how my stylized materials read under real-time lighting. This pass helped me evaluate color balance, contrast, and silhouette clarity across key props (fence, grass, tractor) against the painterly sky. The goal was to make sure the scene’s lighting supports the Van Gogh–inspired mood while keeping the brushstroke textures legible, before moving on to final palette unification and more refined lighting/atmosphere.